After announcing a modest $28 million raise earlier this year, the user-generated gamified e-learning platform Kahoot today announced a much bigger round to double down on the current surge in demand ...
Edtech is more mainstream now than in pre-pandemic times, says Sean D’Arcy, Kahoot!’s chief solutions officer. The years-long Covid-19 pandemic relegated the majority of us to screens for work and ...
With traditional methods of learning now increasingly unable to engage today’s learners, gamification is presented as an almighty tool that can revolutionise learning and skill development. That is ...
While some students trek to the Salomon Center for large lecture-based courses or gather in a Page-Robinson Hall classroom for seminars, others turn on their computers and enter the world of gamified ...
NEW YORK, NY / ACCESS Newswire / March 11, 2025 / LAMY (OTC PINK:LMMY), a pioneering technology company dedicated to transforming children's financial education through innovative eLearning platforms ...
memoryOS is a US ed-tech startup developing a gamified memory improvement app, which was co-founded by the 2X World Memory Champion. It already raised over $420,000 on Kickstarter, exceeding the ...
FRANKLIN, OH–(Marketwired – Oct 7, 2014) – Designing Digitally, Inc. has partnered with NASA’s Goddard Space Flight Center to develop Gamified E-Learning experiences. The E-Learning modules embrace ...
AMERICAN FORK, Utah--(BUSINESS WIRE)--Learning solutions leader eLearning Brothers announces winning two DevLearn DemoFest 2021 awards, which represent the quality of work by its custom course ...
Proper treatment starts during the training process and puts them in the best possible to succeed. In a recent webinar, Christine Tutssell, VP of Strategic Initiatives at Axonify, discussed how ...
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